Elden Ring Build Calculator

Plan your Elden Ring character build with this free calculator. Allocate stats, see HP, FP, equip load, and damage scaling. Optimize your build for your chosen starting class and weapon affinity.

vigor
mind
endurance
strength
Scaling: 46
dexterity
Scaling: 16
intelligence
Scaling: 7
faith
Scaling: 7
arcane
Scaling: 5

Character Level

106

HP

900

FP

130

Equip Load

67

Next Level Runes

24,250

Total Runes to Level

670,573

Damage Scaling Values

Strength

46

Dexterity

16

Intelligence

7

Faith

7

Arcane

5

Elden Ring Build Planning Guide

Building a character in Elden Ring requires careful stat allocation. This calculator helps you plan your build by showing the exact impact of each stat point on HP, FP, stamina, equip load, and damage scaling. Whether you are going for a Strength build, a spellblade, or a pure caster, understanding soft caps is critical.

Soft Cap System

Elden Ring uses a soft cap system where stat returns diminish at certain thresholds. You get the most benefit per point from 1-40, reduced benefits from 41-60, and heavily reduced benefits from 61-80. Going above 80 is generally not worth the rune investment unless you are at very high levels.

Recommended Stats by Build Type

Build TypeVigorMindEndurancePrimary DMGSecondaryBest Affinity
Strength60253080 STRHeavy
Dexterity60202580 DEXKeen
Quality60203055 STR55 DEXQuality
Intelligence (Spellblade)50352080 INT20 STR / 18 DEXMagic / Cold
Faith (Pure Caster)50402080 FTHSacred / Flame Art
Arcane / Blood60202560 ARCOccult / Blood
Strength / Faith (Paladin)55252554 STR50 FTHHeavy / Sacred
Dexterity / Int (Cold)50252045 DEX45 INTCold

Rune Costs

Leveling up in Elden Ring follows the formula: Runes = 0.02 × level³ + 3.06 × level + 105.6, rounded down. Going from level 1 to 150 costs approximately 5.5 million runes total. From 1 to 200: over 12 million runes. From 150 to 200: about 6.5 million runes.

Soft Caps Reference Table

Stat RangeEfficiencyBest For
1-20Very HighEarly game — massive returns per point
21-40HighMid game — strong returns, aim here first
41-60MediumLate game — diminishing returns begin
61-80LowEnd game — only after hitting other priorities
81-99Very LowMax level — minimal benefit, not recommended

Starting Class Comparison

Your starting class determines your base stat distribution and starting level. The Wretch starts at level 1 with 10 in all stats, offering maximum flexibility for min-maxing. Classes like Vagabond and Hero are efficient for Strength builds, while Astrologer and Prophet excel for casters. Always choose the class that starts with the lowest investment in stats you don't plan to use.

Frequently Asked Questions

What are soft caps in Elden Ring?
Soft caps are stat levels where the benefit per point starts decreasing. For most damage stats: first soft cap is 20 (good returns), second is 40 (decent returns), third is 60 (diminishing returns), and hard cap is 80 (minimal returns). Vigor soft caps are at 40 and 60. Endurance stamina soft caps at 40, equip load at 60.
What level should I aim for in Elden Ring?
The community meta level for PvP is 125-150. For PvE: 100-120 is comfortable for the base game, 120-150 for the full game including optional bosses, and 150-200 for New Game+. Your build should be mostly complete by level 125-150.
How much Vigor do I need?
Vigor is crucial. Aim for 40 Vigor by mid-game (for 1,450 HP) and 60 Vigor by late-game (1,900 HP). At 60 Vigor with the Erdtree's Favor +2, you reach 2,020 HP which prevents most one-shots. PvP builds often go 50-60 Vigor.
What weapon affinity should I use?
Heavy for Strength builds, Keen for Dexterity builds, Quality for balanced STR/DEX builds, Magic/Cold for Intelligence builds, Sacred/Flame Art for Faith builds, Occult/Blood for Arcane builds. Standard is generally the weakest option unless you're using unique weapons.

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